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sebastienlagarde 116379ee Add memory RT name/information everywhere 6 年前
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Resources Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes 7 年前
AdditionalShadowData.cs - Switched sample count to a uniform to be changed by users 7 年前
AdditionalShadowData.cs.meta Update lightweight pipeline / SRP version 7 年前
Resources.meta Update lightweight pipeline / SRP version 7 年前
Shadow.cs Add memory RT name/information everywhere 6 年前
Shadow.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs Initial work on support assembly definition files 7 年前
ShadowBase.cs.hlsl Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
ShadowBase.cs.hlsl.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowUtilities.cs Reduced per frame memory allocations. 7 年前
ShadowUtilities.cs.meta Update lightweight pipeline / SRP version 7 年前
VectorArray.cs Reduced per frame memory allocations. 7 年前
VectorArray.cs.meta Update lightweight pipeline / SRP version 7 年前