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60 行
1.5 KiB

using System;
namespace UnityEngine.Experimental.Rendering
{
public class MousePositionDebug
{
// Singleton
private static MousePositionDebug s_Instance = null;
static public MousePositionDebug instance
{
get
{
if (s_Instance == null)
{
s_Instance = new MousePositionDebug();
}
return s_Instance;
}
}
#if UNITY_EDITOR
private Vector2 m_mousePosition = Vector2.zero;
private void OnSceneGUI(UnityEditor.SceneView sceneview)
{
m_mousePosition = Event.current.mousePosition;
}
#endif
public void Build()
{
#if UNITY_EDITOR
UnityEditor.SceneView.onSceneGUIDelegate -= OnSceneGUI;
UnityEditor.SceneView.onSceneGUIDelegate += OnSceneGUI;
#endif
}
public void Cleanup()
{
#if UNITY_EDITOR
UnityEditor.SceneView.onSceneGUIDelegate -= OnSceneGUI;
#endif
}
public Vector2 GetMousePosition(float ScreenHeight)
{
Vector2 mousePixelCoord = Input.mousePosition;
#if UNITY_EDITOR
if (!UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode)
{
mousePixelCoord = m_mousePosition;
mousePixelCoord.y = (ScreenHeight - 1.0f) - mousePixelCoord.y;
}
#endif
return mousePixelCoord;
}
}
}