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60 行
2.4 KiB
60 行
2.4 KiB
using System;
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using UnityEditor.AnimatedValues;
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using UnityEngine.Events;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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using UnityEngine.Rendering;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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partial class PlanarReflectionProbeUI : BaseUI<SerializedPlanarReflectionProbe>
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{
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const int k_AnimBoolFields = 4;
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static readonly int k_ReflectionProbeModeModeCount = Enum.GetValues(typeof(ReflectionProbeMode)).Length;
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static readonly int k_AnimBoolTotal = k_AnimBoolFields + k_ReflectionProbeModeModeCount;
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public InfluenceVolumeUI influenceVolume = new InfluenceVolumeUI();
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public FrameSettingsUI frameSettings = new FrameSettingsUI();
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public ReflectionProxyVolumeComponentUI reflectionProxyVolume = new ReflectionProxyVolumeComponentUI();
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public AnimBool isSectionExpandedInfluenceSettings { get { return m_AnimBools[k_ReflectionProbeModeModeCount]; } }
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public AnimBool isSectionExpandedCaptureSettings { get { return m_AnimBools[k_ReflectionProbeModeModeCount + 1]; } }
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public AnimBool isSectionExpandedCaptureMirrorSettings { get { return m_AnimBools[k_ReflectionProbeModeModeCount + 2]; } }
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public AnimBool isSectionExpandedCaptureStaticSettings { get { return m_AnimBools[k_ReflectionProbeModeModeCount + 3]; } }
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public bool showCaptureHandles { get; set; }
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public PlanarReflectionProbeUI()
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: base(k_AnimBoolTotal)
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{
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}
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public AnimBool IsSectionExpandedReflectionProbeMode(ReflectionProbeMode mode)
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{
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return m_AnimBools[(int)mode];
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}
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public override void Reset(SerializedPlanarReflectionProbe data, UnityAction repaint)
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{
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reflectionProxyVolume.Reset(data.reflectionProxyVolume, repaint);
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frameSettings.Reset(data.frameSettings, repaint);
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influenceVolume.Reset(data.influenceVolume, repaint);
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base.Reset(data, repaint);
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}
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public override void Update()
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{
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for (var i = 0; i < k_ReflectionProbeModeModeCount; i++)
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m_AnimBools[i].target = i == data.mode.intValue;
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isSectionExpandedCaptureMirrorSettings.target = data.isMirrored;
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isSectionExpandedCaptureStaticSettings.target = !data.isMirrored;
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reflectionProxyVolume.Update();
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frameSettings.Update();
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influenceVolume.Update();
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base.Update();
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}
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}
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}
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