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Evgenii Golubev 7106bb0a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
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ComplexMaterial Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Smoothness Variation Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
ComplexMaterial.meta Add a complex material with different surface properties in the mask textures. 7 年前
HDRP_Default_Material.mat HDRenderPipeline: fix all material in current project 7 年前
HDRP_Default_Material.mat.meta Start conversion of the graphic test scene from LTRP to HDRP 7 年前
PreRefractionPassTester.mat HDRenderPipeline: fix all material in current project 7 年前
PreRefractionPassTester.mat.meta Graphic Tests for Unlit with Distortion 7 年前
Skybox_MuirWood.mat Continued conversion of graphic tests form LTRP to HDRP 7 年前
Skybox_MuirWood.mat.meta Continued conversion of graphic tests form LTRP to HDRP 7 年前
Smoothness Variation.meta Cleanup for new HDRP Tests 7 年前
Unlit_Black.mat HDRenderPipeline: fix all material in current project 7 年前
Unlit_Black.mat.meta Start making the first graphic test scene. 7 年前
Unlit_MidGrey.mat HDRenderPipeline: fix all material in current project 7 年前
Unlit_MidGrey.mat.meta Start making the first graphic test scene. 7 年前
Unlit_White.mat HDRenderPipeline: fix all material in current project 7 年前
Unlit_White.mat.meta Start making the first graphic test scene. 7 年前
Unlit_White_Transparent.mat HDRenderPipeline: fix all material in current project 7 年前
Unlit_White_Transparent.mat.meta Add Lit Refractions Tests 7 年前