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15 行
620 B
15 行
620 B
using System;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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abstract public class SkyRenderer
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{
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public abstract void Build();
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public abstract void Cleanup();
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public abstract void SetRenderTargets(BuiltinSkyParameters builtinParams);
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// renderForCubemap: When rendering into a cube map, no depth buffer is available so user has to make sure not to use depth testing or the depth texture.
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public abstract void RenderSky(BuiltinSkyParameters builtinParams, SkyParameters skyParameters, bool renderForCubemap);
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public abstract bool IsSkyValid();
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}
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}
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