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22 行
586 B

using UnityEditor;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
[CustomEditor(typeof(SetupSceneForRenderPipelineTest))]
public class SetupSceneForRenderPipelineTestEditor : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
var sceneSetup = target as SetupSceneForRenderPipelineTest;
if (sceneSetup == null)
return;
if (GUILayout.Button("Set renderpipe"))
{
GraphicsSettings.renderPipelineAsset = sceneSetup.renderPipeline;
}
}
}