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sebastienlagarde ddd7203e HDRenderLoop: Loop now work in standalone win64 player 8 年前
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HDRenderLoop HDRenderLoop: Loop now work in standalone win64 player 8 年前
RenderPasses Fixed CSM clipping issue 8 年前
ShaderLibrary HDRenderLoop: Clean packed Gbuffer code in Uint16 + packing functions 8 年前
Tests moved to the experimental namespace 8 年前
common use Graphics.ConvertTexture() in TextureCache 8 年前
fptl HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
AdditionalLightData.cs HDRenderloop: Progress in supporting IES and shadowmap 8 年前
AdditionalLightData.cs.meta Initial ScriptableRenderLoop 8 年前
HDRenderLoop.meta Change UnityStandard to HDRenderLoop 8 年前
RenderPasses.meta Initial ScriptableRenderLoop 8 年前
ScriptableRenderLoop.cs moved to the experimental namespace 8 年前
ScriptableRenderLoop.cs.meta Initial ScriptableRenderLoop 8 年前
ScriptableRenderLoopPicker.cs moved to the experimental namespace 8 年前
ScriptableRenderLoopPicker.cs.meta Initial ScriptableRenderLoop 8 年前
ShaderLibrary.meta First set of files 8 年前
Tests.meta renderloop test framework and a simple test stub 8 年前
common.meta throwing in fptl project 8 年前
fptl.meta throwing in fptl project 8 年前