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using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
public class SerializedProxyVolume
{
public SerializedProperty root;
public SerializedProperty shapeType;
public SerializedProperty boxSize;
public SerializedProperty boxOffset;
public SerializedProperty boxInfiniteProjection;
public SerializedProperty sphereRadius;
public SerializedProperty sphereOffset;
public SerializedProperty sphereInfiniteProjection;
public SerializedProxyVolume(SerializedProperty root)
{
this.root = root;
shapeType = root.Find((ProxyVolume p) => p.shapeType);
boxSize = root.Find((ProxyVolume p) => p.boxSize);
boxOffset = root.Find((ProxyVolume p) => p.boxOffset);
boxInfiniteProjection = root.Find((ProxyVolume p) => p.boxInfiniteProjection);
sphereRadius = root.Find((ProxyVolume p) => p.sphereRadius);
sphereOffset = root.Find((ProxyVolume p) => p.sphereOffset);
sphereInfiniteProjection = root.Find((ProxyVolume p) => p.sphereInfiniteProjection);
}
}
}