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Filip Iliescu 5e85f85f set up clear/dont care and memoryless render targets on attachments we dont have to store 7 年前
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LightVolumes fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor 8 年前
Shaders workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp 7 年前
LightVolumes.meta initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 8 年前
OnTileDeferredRenderPipeline.cs set up clear/dont care and memoryless render targets on attachments we dont have to store 7 年前
OnTileDeferredRenderPipeline.cs.meta initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 8 年前
Shaders.meta initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 8 年前
Soft.psd fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor 8 年前
Soft.psd.meta add a bunch of test scenes 8 年前