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18 行
501 B
18 行
501 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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// RenderRenderPipelineSettings represent settings that are immutable at runtime.
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// There is a dedicated RenderRenderPipelineSettings for each platform
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[Serializable]
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public class GlobalDecalSettings
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{
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public int drawDistance = 1000;
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public int atlasWidth = 4096;
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public int atlasHeight = 4096;
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}
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}
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