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28 行
1.0 KiB
28 行
1.0 KiB
using UnityEditor.AnimatedValues;
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using UnityEngine.Events;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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namespace UnityEditor.Experimental.Rendering
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{
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using _ = CoreEditorUtils;
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using CED = CoreEditorDrawer<ShadowInitParametersUI, SerializedShadowInitParameters>;
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class ShadowInitParametersUI : BaseUI<SerializedShadowInitParameters>
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{
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public static readonly CED.IDrawer SectionAtlas = CED.Action(Drawer_FieldShadowSize);
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public ShadowInitParametersUI()
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: base(0)
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{
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}
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static void Drawer_FieldShadowSize(ShadowInitParametersUI s, SerializedShadowInitParameters d, Editor o)
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{
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EditorGUILayout.LabelField(_.GetContent("Shadow Atlas Settings"), EditorStyles.boldLabel);
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++EditorGUI.indentLevel;
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EditorGUILayout.PropertyField(d.shadowAtlasWidth, _.GetContent("Atlas Width"));
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EditorGUILayout.PropertyField(d.shadowAtlasHeight, _.GetContent("Atlas Height"));
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--EditorGUI.indentLevel;
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}
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}
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}
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