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56 行
2.2 KiB
56 行
2.2 KiB
using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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public class HDRISkyRenderer : SkyRenderer
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{
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Material m_SkyHDRIMaterial; // Renders a cubemap into a render texture (can be cube or 2D)
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MaterialPropertyBlock m_PropertyBlock;
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HDRISky m_HdriSkyParams;
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public HDRISkyRenderer(HDRISky hdriSkyParams)
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{
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m_HdriSkyParams = hdriSkyParams;
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m_PropertyBlock = new MaterialPropertyBlock();
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}
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public override void Build()
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{
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var hdrp = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset;
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m_SkyHDRIMaterial = CoreUtils.CreateEngineMaterial(hdrp.renderPipelineResources.hdriSky);
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}
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public override void Cleanup()
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{
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CoreUtils.Destroy(m_SkyHDRIMaterial);
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}
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public override void SetRenderTargets(BuiltinSkyParameters builtinParams)
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{
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if (builtinParams.depthBuffer == BuiltinSkyParameters.nullRT)
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{
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HDUtils.SetRenderTarget(builtinParams.commandBuffer, builtinParams.hdCamera, builtinParams.colorBuffer);
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}
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else
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{
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HDUtils.SetRenderTarget(builtinParams.commandBuffer, builtinParams.hdCamera, builtinParams.colorBuffer, builtinParams.depthBuffer);
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}
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}
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public override void RenderSky(BuiltinSkyParameters builtinParams, bool renderForCubemap)
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{
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m_SkyHDRIMaterial.SetTexture(HDShaderIDs._Cubemap, m_HdriSkyParams.hdriSky);
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m_SkyHDRIMaterial.SetVector(HDShaderIDs._SkyParam, new Vector4(GetExposure(m_HdriSkyParams, builtinParams.debugSettings), m_HdriSkyParams.multiplier, -m_HdriSkyParams.rotation, 0.0f)); // -rotation to match Legacy...
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// This matrix needs to be updated at the draw call frequency.
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m_PropertyBlock.SetMatrix(HDShaderIDs._PixelCoordToViewDirWS, builtinParams.pixelCoordToViewDirMatrix);
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CoreUtils.DrawFullScreen(builtinParams.commandBuffer, m_SkyHDRIMaterial, m_PropertyBlock, renderForCubemap ? 0 : 1);
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}
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public override bool IsValid()
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{
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return m_HdriSkyParams != null && m_SkyHDRIMaterial != null;
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}
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}
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}
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