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sebastienlagarde 7350695e HDRenderLoop: Change prototype of Eval and LightLoop function, now take float 3 instead of float4 for lighting 8 年前
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ShaderPass.cs HDRenderLoop: Rename metalic to mettalic 8 年前
ShaderPass.cs.hlsl HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
ShaderPass.cs.hlsl.meta HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
ShaderPass.cs.meta HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
ShaderPassDebugViewMaterial.hlsl HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
ShaderPassDebugViewMaterial.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassDepthOnly.hlsl HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
ShaderPassDepthOnly.hlsl.meta HDREnderLoop: Push misc refactor 8 年前
ShaderPassForward.hlsl HDRenderLoop: Change prototype of Eval and LightLoop function, now take float 3 instead of float4 for lighting 8 年前
ShaderPassForward.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassForwardUnlit.hlsl - Properly implemented GI meta pass for Unlit shader. 8 年前
ShaderPassForwardUnlit.hlsl.meta HDRenderLoop: Update Unlit material 8 年前
ShaderPassGBuffer.hlsl HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderPassGBuffer.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassLightTransport.hlsl HDRenderLoop: Test about packing all GBufer in two RT U16 8 年前
ShaderPassLightTransport.hlsl.meta HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
ShaderPassVelocity.hlsl HDRenderLoop: Add velocity shader pass 8 年前
ShaderPassVelocity.hlsl.meta HDRenderLoop: Add velocity shader pass 8 年前