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34 行
914 B
34 行
914 B
using System.Collections;
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using UnityEngine;
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public class Boomerang : MonoBehaviour
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{
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public Transform m_Target1;
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public Transform m_Target2;
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public float m_Speed = 2f;
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private Vector3 m_Direction;
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private Vector3[] m_Targets = new Vector3[2];
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private int m_TargetIndex = 0;
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void OnEnable()
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{
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m_Targets[0] = m_Target1.position;
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m_Targets[1] = m_Target2.position;
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transform.position = m_Targets[0];
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m_Direction = Vector3.Normalize(m_Targets[1] - m_Targets[0]);
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m_TargetIndex = 1;
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}
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void Update()
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{
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transform.position += m_Direction * m_Speed * Time.deltaTime;
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Vector3 targetPosVec = m_Targets[m_TargetIndex] - transform.position;
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if (Vector3.Dot(targetPosVec, m_Direction) < 0)
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{
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m_TargetIndex = (m_TargetIndex + 1) % 2;
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m_Direction = -m_Direction;
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}
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}
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}
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