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98 行
2.8 KiB
98 行
2.8 KiB
using System;
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using UnityEditor;
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using UnityEngine;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[ExecuteInEditMode]
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public class DecalProjectorComponent : MonoBehaviour
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{
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public Material m_Material = null;
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private Material m_OldMaterial = null;
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public const int kInvalidIndex = -1;
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private int m_CullIndex = kInvalidIndex;
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public int CullIndex
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{
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get
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{
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return this.m_CullIndex;
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}
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set
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{
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this.m_CullIndex = value;
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}
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}
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public void OnEnable()
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{
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DecalSystem.instance.AddDecal(this);
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}
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public void Start()
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{
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DecalSystem.instance.AddDecal(this);
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}
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public void OnDisable()
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{
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DecalSystem.instance.RemoveDecal(this);
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}
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public void OnValidate()
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{
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// handle material changes
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if (m_OldMaterial != m_Material)
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{
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Material tempMaterial = m_Material;
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m_Material = m_OldMaterial;
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if(m_Material != null)
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DecalSystem.instance.RemoveDecal(this);
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m_Material = tempMaterial;
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DecalSystem.instance.AddDecal(this);
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m_OldMaterial = m_Material;
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}
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if (m_Material != null)
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{
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Shader shader = m_Material.shader;
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if((shader != null) && (shader.name != "HDRenderPipeline/Decal"))
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{
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Debug.LogWarning("Decal projector component material is not using HDRenderPipeline/Decal shader.", this);
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}
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}
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}
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private void DrawGizmo(bool selected)
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{
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var col = new Color(0.0f, 0.7f, 1f, 1.0f);
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col.a = selected ? 0.3f : 0.1f;
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Gizmos.color = col;
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Matrix4x4 offset = Matrix4x4.Translate(new Vector3(0.0f, -0.5f, 0.0f));
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Gizmos.matrix = transform.localToWorldMatrix * offset;
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Gizmos.DrawCube(Vector3.zero, Vector3.one);
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col.a = selected ? 0.5f : 0.2f;
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Gizmos.color = col;
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Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
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}
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public void OnDrawGizmosSelected()
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{
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DrawGizmo(true);
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// if this object is selected there is a chance the transform was changed so update culling info
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DecalSystem.instance.UpdateBoundingSphere(this);
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}
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public bool IsValid()
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{
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if (m_Material == null)
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return false;
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if (!m_Material.GetTexture("_BaseColorMap") && !m_Material.GetTexture("_NormalMap") &&
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!m_Material.GetTexture("_MaskMap"))
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return false;
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return true;
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}
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}
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}
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