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43 行
1.2 KiB

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("UV", "Radial Shear")]
public class RadialShearNode : CodeFunctionNode
{
public RadialShearNode()
{
name = "Radial Shear";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Radial-Shear-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_RadialShear", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_RadialShear(
[Slot(0, Binding.MeshUV0)] Vector2 UV,
[Slot(1, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] Vector2 Center,
[Slot(2, Binding.None, 10f, 10f, 10f, 10f)] Vector2 Strength,
[Slot(3, Binding.None)] Vector2 Offset,
[Slot(4, Binding.None)] out Vector2 Out)
{
Out = Vector2.zero;
return
@"
{
float2 delta = UV - Center;
float delta2 = dot(delta.xy, delta.xy);
float2 delta_offset = delta2 * Strength;
Out = UV + float2(delta.y, -delta.x) * delta_offset + Offset;
}
";
}
}
}