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932 B

using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Advanced", "Reciprocal Square Root")]
public class ReciprocalSquareRootNode : CodeFunctionNode
{
public ReciprocalSquareRootNode()
{
name = "Reciprocal Square Root";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Reciprocal-Square-Root-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Rsqrt", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Rsqrt(
[Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = rsqrt(In);
}
";
}
}
}