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35 行
864 B

using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Advanced", "Normalize")]
class NormalizeNode : CodeFunctionNode
{
public NormalizeNode()
{
name = "Normalize";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Normalize-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Normalize", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Normalize(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = normalize(In);
}
";
}
}
}