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39 行
1.1 KiB
39 行
1.1 KiB
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Artistic", "Mask", "Color Mask")]
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public class ColorMaskNode : CodeFunctionNode
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{
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public ColorMaskNode()
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{
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name = "Color Mask";
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Color-Mask-Node"; }
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_ColorMask", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_ColorMask(
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[Slot(0, Binding.None)] Vector3 In,
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[Slot(1, Binding.None)] ColorRGB MaskColor,
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[Slot(2, Binding.None)] Vector1 Range,
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[Slot(4, Binding.None)] Vector1 Fuzziness,
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[Slot(3, Binding.None)] out Vector1 Out)
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{
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return
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@"
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{
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{precision} Distance = distance(MaskColor, In);
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Out = saturate(1 - (Distance - Range) / max(Fuzziness, 1e-5));
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}";
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}
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}
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}
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