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27 行
461 B

namespace UnityEditor.ShaderGraph
{
public enum BlendMode
{
Burn,
Darken,
Difference,
Dodge,
Divide,
Exclusion,
HardLight,
HardMix,
Lighten,
LinearBurn,
LinearDodge,
LinearLight,
LinearLightAddSub,
Multiply,
Negation,
Overlay,
PinLight,
Screen,
SoftLight,
Subtract,
VividLight
}
}