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44 行
1.5 KiB
44 行
1.5 KiB
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// List of material debug modes. Keep in sync with HDRenderLoop.MaterialDebugMode
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#define MaterialDebugNone 0
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#define MaterialDebugDepth 1
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#define MaterialDebugTexCoord0 2
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#define MaterialDebugVertexNormalWS 3
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#define MaterialDebugVertexTangentWS 4
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#define MaterialDebugVertexBitangentWS 5
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#define MaterialDebugBakeDiffuseLighting 100
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#define MaterialDebugEmissiveColor 101
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#define MaterialDebugEmissiveIntensity 102
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#define MaterialDebugVelocity 103
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#define MaterialDebugDistortion 104
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#define MaterialDebugDistortionBlur 105
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#define MaterialDebugBaseColor 1001
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#define MaterialDebugSpecularOcclusion 1002
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#define MaterialDebugNormalWS 1003
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#define MaterialDebugPerceptualSmoothness 1004
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#define MaterialDebugMaterialId 1005
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#define MaterialDebugAmbientOcclusion 1006
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#define MaterialDebugTangentWS 1007
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#define MaterialDebugAnisotropy 1008
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#define MaterialDebugMetalic 1009
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#define MaterialDebugSpecular 1010
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#define MaterialDebugSubSurfaceRadius 1011
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#define MaterialDebugThickness 1012
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#define MaterialDebugSubSurfaceProfile 1013
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#define MaterialDebugCoatNormalWS 1014
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#define MaterialDebugCoatPerceptualSmoothness 1015
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#define MaterialDebugSpecularColor 1016
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// List of GBuffer debug modes. Keep in sync with HDRenderLoop.GBufferDebugMode
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#define GBufferDebugNone 0
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#define GBufferDebugDiffuseColor 1
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#define GBufferDebugNormal 2
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#define GBufferDebugDepth 3
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#define GBufferDebugBakedDiffuse 4
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#define GBufferDebugSpecularColor 5
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#define GBufferDebugSpecularOcclustion 6
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#define GBufferDebugSmoothness 7
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#define GBufferDebugMaterialId 8
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