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55 行
1.5 KiB

using UnityEngine.UI;
namespace UnityEngine.Experimental.Rendering.UI
{
public class DebugUIHandlerFloatField : DebugUIHandlerWidget
{
public Text nameLabel;
public Text valueLabel;
DebugUI.FloatField m_Field;
internal override void SetWidget(DebugUI.Widget widget)
{
base.SetWidget(widget);
m_Field = CastWidget<DebugUI.FloatField>();
nameLabel.text = m_Field.displayName;
UpdateValueLabel();
}
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
{
nameLabel.color = colorSelected;
valueLabel.color = colorSelected;
return true;
}
public override void OnDeselection()
{
nameLabel.color = colorDefault;
valueLabel.color = colorDefault;
}
public override void OnIncrement(bool fast)
{
ChangeValue(fast, 1);
}
public override void OnDecrement(bool fast)
{
ChangeValue(fast, -1);
}
void ChangeValue(bool fast, float multiplier)
{
float value = m_Field.GetValue();
value += m_Field.incStep * (fast ? m_Field.incStepMult : 1f) * multiplier;
m_Field.SetValue(value);
UpdateValueLabel();
}
void UpdateValueLabel()
{
valueLabel.text = m_Field.GetValue().ToString("N" + m_Field.decimals);
}
}
}