您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
102 行
4.1 KiB
102 行
4.1 KiB
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Experimental.Rendering;
|
|
using UnityEngine.Experimental.Rendering.HDPipeline;
|
|
|
|
namespace UnityEditor.Experimental.Rendering.HDPipeline
|
|
{
|
|
public class DecalUI : ShaderGUI
|
|
{
|
|
protected static class Styles
|
|
{
|
|
public static string InputsText = "Inputs";
|
|
|
|
public static GUIContent baseColorText = new GUIContent("Base Color + Blend", "Albedo (RGB) and Blend Factor (A)");
|
|
public static GUIContent normalMapText = new GUIContent("Normal Map", "Normal Map (BC7/BC5/DXT5(nm))");
|
|
public static GUIContent maskMapText = new GUIContent("Mask Map - M(R), AO(G), D(B), S(A)", "Mask map");
|
|
public static GUIContent decalBlendText = new GUIContent("Decal Blend", "Whole decal blend");
|
|
}
|
|
|
|
protected MaterialProperty baseColorMap = new MaterialProperty();
|
|
protected const string kBaseColorMap = "_BaseColorMap";
|
|
|
|
protected MaterialProperty normalMap = new MaterialProperty();
|
|
protected const string kNormalMap = "_NormalMap";
|
|
|
|
protected MaterialProperty maskMap = new MaterialProperty();
|
|
protected const string kMaskMap = "_MaskMap";
|
|
|
|
protected MaterialProperty decalBlend = new MaterialProperty();
|
|
protected const string kDecalBlend = "_DecalBlend";
|
|
|
|
|
|
protected MaterialEditor m_MaterialEditor;
|
|
|
|
// This is call by the inspector
|
|
|
|
void FindMaterialProperties(MaterialProperty[] props)
|
|
{
|
|
baseColorMap = FindProperty(kBaseColorMap, props);
|
|
normalMap = FindProperty(kNormalMap, props);
|
|
maskMap = FindProperty(kMaskMap, props);
|
|
decalBlend = FindProperty(kDecalBlend, props);
|
|
// always instanced
|
|
SerializedProperty instancing = m_MaterialEditor.serializedObject.FindProperty("m_EnableInstancingVariants");
|
|
instancing.boolValue = true;
|
|
}
|
|
|
|
// All Setup Keyword functions must be static. It allow to create script to automatically update the shaders with a script if code change
|
|
static public void SetupMaterialKeywordsAndPass(Material material)
|
|
{
|
|
CoreUtils.SetKeyword(material, "_COLORMAP", material.GetTexture(kBaseColorMap));
|
|
CoreUtils.SetKeyword(material, "_NORMALMAP", material.GetTexture(kNormalMap));
|
|
CoreUtils.SetKeyword(material, "_MASKMAP", material.GetTexture(kMaskMap));
|
|
}
|
|
|
|
protected void SetupMaterialKeywordsAndPassInternal(Material material)
|
|
{
|
|
SetupMaterialKeywordsAndPass(material);
|
|
}
|
|
|
|
public void ShaderPropertiesGUI(Material material)
|
|
{
|
|
// Use default labelWidth
|
|
EditorGUIUtility.labelWidth = 0f;
|
|
|
|
// Detect any changes to the material
|
|
EditorGUI.BeginChangeCheck();
|
|
{
|
|
EditorGUILayout.LabelField(Styles.InputsText, EditorStyles.boldLabel);
|
|
|
|
EditorGUI.indentLevel++;
|
|
|
|
m_MaterialEditor.TexturePropertySingleLine(Styles.baseColorText, baseColorMap);
|
|
m_MaterialEditor.TexturePropertySingleLine(Styles.normalMapText, normalMap);
|
|
m_MaterialEditor.TexturePropertySingleLine(Styles.maskMapText, maskMap);
|
|
m_MaterialEditor.ShaderProperty(decalBlend, Styles.decalBlendText);
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
foreach (var obj in m_MaterialEditor.targets)
|
|
SetupMaterialKeywordsAndPassInternal((Material)obj);
|
|
}
|
|
}
|
|
|
|
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
|
|
{
|
|
m_MaterialEditor = materialEditor;
|
|
// We should always do this call at the beginning
|
|
m_MaterialEditor.serializedObject.Update();
|
|
|
|
FindMaterialProperties(props);
|
|
|
|
Material material = materialEditor.target as Material;
|
|
ShaderPropertiesGUI(material);
|
|
|
|
// We should always do this call at the end
|
|
m_MaterialEditor.serializedObject.ApplyModifiedProperties();
|
|
}
|
|
}
|
|
}
|