您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
117 行
4.9 KiB
117 行
4.9 KiB
#include "Decal.cs.hlsl"
|
|
|
|
#define DBufferType0 float4
|
|
#define DBufferType1 float4
|
|
#define DBufferType2 float4
|
|
#define DBufferType3 float4
|
|
|
|
#ifdef DBUFFERMATERIAL_COUNT
|
|
|
|
#if DBUFFERMATERIAL_COUNT == 1
|
|
|
|
#define OUTPUT_DBUFFER(NAME) \
|
|
out DBufferType0 MERGE_NAME(NAME, 0) : SV_Target0
|
|
|
|
#define DECLARE_DBUFFER_TEXTURE(NAME) \
|
|
TEXTURE2D(MERGE_NAME(NAME, 0));
|
|
|
|
#define FETCH_DBUFFER(NAME, TEX, unCoord2) \
|
|
DBufferType0 MERGE_NAME(NAME, 0) = LOAD_TEXTURE2D(MERGE_NAME(TEX, 0), unCoord2);
|
|
|
|
#define ENCODE_INTO_DBUFFER(DECAL_SURFACE_DATA, NAME) EncodeIntoDBuffer(DECAL_SURFACE_DATA, MERGE_NAME(NAME,0))
|
|
#define DECODE_FROM_DBUFFER(NAME, DECAL_SURFACE_DATA) DecodeFromDBuffer(MERGE_NAME(NAME,0), DECAL_SURFACE_DATA)
|
|
|
|
|
|
#elif DBUFFERMATERIAL_COUNT == 2
|
|
|
|
#define OUTPUT_DBUFFER(NAME) \
|
|
out DBufferType0 MERGE_NAME(NAME, 0) : SV_Target0, \
|
|
out DBufferType1 MERGE_NAME(NAME, 1) : SV_Target1
|
|
|
|
#define DECLARE_DBUFFER_TEXTURE(NAME) \
|
|
TEXTURE2D(MERGE_NAME(NAME, 0)); \
|
|
TEXTURE2D(MERGE_NAME(NAME, 1));
|
|
|
|
#define FETCH_DBUFFER(NAME, TEX, unCoord2) \
|
|
DBufferType0 MERGE_NAME(NAME, 0) = LOAD_TEXTURE2D(MERGE_NAME(TEX, 0), unCoord2); \
|
|
DBufferType1 MERGE_NAME(NAME, 1) = LOAD_TEXTURE2D(MERGE_NAME(TEX, 1), unCoord2);
|
|
|
|
#define ENCODE_INTO_DBUFFER(DECAL_SURFACE_DATA, NAME) EncodeIntoDBuffer(DECAL_SURFACE_DATA, MERGE_NAME(NAME,0), MERGE_NAME(NAME,1))
|
|
#define DECODE_FROM_DBUFFER(NAME, DECAL_SURFACE_DATA) DecodeFromDBuffer(MERGE_NAME(NAME,0), MERGE_NAME(NAME,1), DECAL_SURFACE_DATA)
|
|
|
|
#elif DBUFFERMATERIAL_COUNT == 3
|
|
|
|
#define OUTPUT_DBUFFER(NAME) \
|
|
out DBufferType0 MERGE_NAME(NAME, 0) : SV_Target0, \
|
|
out DBufferType1 MERGE_NAME(NAME, 1) : SV_Target1, \
|
|
out DBufferType2 MERGE_NAME(NAME, 2) : SV_Target2
|
|
|
|
#define DECLARE_DBUFFER_TEXTURE(NAME) \
|
|
TEXTURE2D(MERGE_NAME(NAME, 0)); \
|
|
TEXTURE2D(MERGE_NAME(NAME, 1)); \
|
|
TEXTURE2D(MERGE_NAME(NAME, 2));
|
|
|
|
#define FETCH_DBUFFER(NAME, TEX, unCoord2) \
|
|
DBufferType0 MERGE_NAME(NAME, 0) = LOAD_TEXTURE2D(MERGE_NAME(TEX, 0), unCoord2); \
|
|
DBufferType1 MERGE_NAME(NAME, 1) = LOAD_TEXTURE2D(MERGE_NAME(TEX, 1), unCoord2); \
|
|
DBufferType2 MERGE_NAME(NAME, 2) = LOAD_TEXTURE2D(MERGE_NAME(TEX, 2), unCoord2);
|
|
|
|
#define ENCODE_INTO_DBUFFER(DECAL_SURFACE_DATA, NAME) EncodeIntoDBuffer(DECAL_SURFACE_DATA, MERGE_NAME(NAME,0), MERGE_NAME(NAME,1), MERGE_NAME(NAME,2))
|
|
#define DECODE_FROM_DBUFFER(NAME, DECAL_SURFACE_DATA) DecodeFromDBuffer(MERGE_NAME(NAME,0), MERGE_NAME(NAME,1), MERGE_NAME(NAME,2), DECAL_SURFACE_DATA)
|
|
|
|
#elif DBUFFERMATERIAL_COUNT == 4
|
|
|
|
#define OUTPUT_DBUFFER(NAME) \
|
|
out DBufferType0 MERGE_NAME(NAME, 0) : SV_Target0, \
|
|
out DBufferType1 MERGE_NAME(NAME, 1) : SV_Target1, \
|
|
out DBufferType2 MERGE_NAME(NAME, 2) : SV_Target2, \
|
|
out DBufferType3 MERGE_NAME(NAME, 3) : SV_Target3
|
|
|
|
#define DECLARE_DBUFFER_TEXTURE(NAME) \
|
|
TEXTURE2D(MERGE_NAME(NAME, 0)); \
|
|
TEXTURE2D(MERGE_NAME(NAME, 1)); \
|
|
TEXTURE2D(MERGE_NAME(NAME, 2)); \
|
|
TEXTURE2D(MERGE_NAME(NAME, 3));
|
|
|
|
#define FETCH_DBUFFER(NAME, TEX, unCoord2) \
|
|
DBufferType0 MERGE_NAME(NAME, 0) = LOAD_TEXTURE2D(MERGE_NAME(TEX, 0), unCoord2); \
|
|
DBufferType1 MERGE_NAME(NAME, 1) = LOAD_TEXTURE2D(MERGE_NAME(TEX, 1), unCoord2); \
|
|
DBufferType2 MERGE_NAME(NAME, 2) = LOAD_TEXTURE2D(MERGE_NAME(TEX, 2), unCoord2); \
|
|
DBufferType3 MERGE_NAME(NAME, 3) = LOAD_TEXTURE2D(MERGE_NAME(TEX, 3), unCoord2);
|
|
|
|
#define ENCODE_INTO_DBUFFER(DECAL_SURFACE_DATA, NAME) EncodeIntoDBuffer(DECAL_SURFACE_DATA, MERGE_NAME(NAME,0), MERGE_NAME(NAME,1), MERGE_NAME(NAME,2), MERGE_NAME(NAME,3))
|
|
#define DECODE_FROM_DBUFFER(NAME, DECAL_SURFACE_DATA) DecodeFromDBuffer(MERGE_NAME(NAME,0), MERGE_NAME(NAME,1), MERGE_NAME(NAME,2), MERGE_NAME(NAME,3), DECAL_SURFACE_DATA)
|
|
|
|
#endif
|
|
#endif // #ifdef DBUFFERMATERIAL_COUNT
|
|
|
|
CBUFFER_START(UnityDecalParameters)
|
|
uint _EnableDBuffer;
|
|
CBUFFER_END
|
|
|
|
// Must be in sync with RT declared in HDRenderPipeline.cs ::Rebuild
|
|
void EncodeIntoDBuffer( DecalSurfaceData surfaceData,
|
|
out DBufferType0 outDBuffer0,
|
|
out DBufferType1 outDBuffer1,
|
|
out DBufferType2 outDBuffer2
|
|
)
|
|
{
|
|
outDBuffer0 = surfaceData.baseColor;
|
|
outDBuffer1 = surfaceData.normalWS;
|
|
outDBuffer2 = surfaceData.mask;
|
|
}
|
|
|
|
void DecodeFromDBuffer(
|
|
DBufferType0 inDBuffer0,
|
|
DBufferType1 inDBuffer1,
|
|
DBufferType2 inDBuffer2,
|
|
out DecalSurfaceData surfaceData
|
|
)
|
|
{
|
|
ZERO_INITIALIZE(DecalSurfaceData, surfaceData);
|
|
surfaceData.baseColor = inDBuffer0;
|
|
surfaceData.normalWS.xyz = inDBuffer1.xyz * 2.0f - 1.0f;
|
|
surfaceData.normalWS.w = inDBuffer1.w;
|
|
surfaceData.mask = inDBuffer2;
|
|
}
|
|
|