您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
163 行
12 KiB
163 行
12 KiB
#pragma kernel Deferred_Direct_Fptl SHADE_OPAQUE_ENTRY=Deferred_Direct_Fptl
|
|
#pragma kernel Deferred_Direct_Fptl_DebugDisplay SHADE_OPAQUE_ENTRY=Deferred_Direct_Fptl_DebugDisplay DEBUG_DISPLAY
|
|
#pragma kernel Deferred_Direct_ShadowMask_Fptl SHADE_OPAQUE_ENTRY=Deferred_Direct_ShadowMask_Fptl SHADOWS_SHADOWMASK
|
|
#pragma kernel Deferred_Direct_ShadowMask_Fptl_DebugDisplay SHADE_OPAQUE_ENTRY=Deferred_Direct_ShadowMask_Fptl_DebugDisplay SHADOWS_SHADOWMASK DEBUG_DISPLAY
|
|
|
|
// Variant with and without shadowmask
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant0 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant0 USE_INDIRECT VARIANT=0
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant1 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant1 USE_INDIRECT VARIANT=1
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant2 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant2 USE_INDIRECT VARIANT=2
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant3 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant3 USE_INDIRECT VARIANT=3
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant4 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant4 USE_INDIRECT VARIANT=4
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant5 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant5 USE_INDIRECT VARIANT=5
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant6 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant6 USE_INDIRECT VARIANT=6
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant7 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant7 USE_INDIRECT VARIANT=7
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant8 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant8 USE_INDIRECT VARIANT=8
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant9 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant9 USE_INDIRECT VARIANT=9
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant10 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant10 USE_INDIRECT VARIANT=10
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant11 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant11 USE_INDIRECT VARIANT=11
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant12 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant12 USE_INDIRECT VARIANT=12
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant13 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant13 USE_INDIRECT VARIANT=13
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant14 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant14 USE_INDIRECT VARIANT=14
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant15 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant15 USE_INDIRECT VARIANT=15
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant16 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant16 USE_INDIRECT VARIANT=16
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant17 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant17 USE_INDIRECT VARIANT=17
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant18 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant18 USE_INDIRECT VARIANT=18
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant19 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant19 USE_INDIRECT VARIANT=19
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant20 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant20 USE_INDIRECT VARIANT=20
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant21 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant21 USE_INDIRECT VARIANT=21
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant22 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant22 USE_INDIRECT VARIANT=22
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant23 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant23 USE_INDIRECT VARIANT=23
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant24 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant24 USE_INDIRECT VARIANT=24
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant25 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant25 USE_INDIRECT VARIANT=25
|
|
#pragma kernel Deferred_Indirect_Fptl_Variant26 SHADE_OPAQUE_ENTRY=Deferred_Indirect_Fptl_Variant26 USE_INDIRECT VARIANT=26
|
|
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant0 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant0 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=0
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant1 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant1 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=1
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant2 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant2 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=2
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant3 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant3 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=3
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant4 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant4 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=4
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant5 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant5 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=5
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant6 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant6 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=6
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant7 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant7 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=7
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant8 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant8 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=8
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant9 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant9 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=9
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant10 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant10 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=10
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant11 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant11 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=11
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant12 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant12 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=12
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant13 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant13 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=13
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant14 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant14 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=14
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant15 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant15 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=15
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant16 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant16 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=16
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant17 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant17 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=17
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant18 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant18 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=18
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant19 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant19 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=19
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant20 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant20 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=20
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant21 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant21 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=21
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant22 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant22 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=22
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant23 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant23 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=23
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant24 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant24 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=24
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant25 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant25 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=25
|
|
#pragma kernel Deferred_Indirect_ShadowMask_Fptl_Variant26 SHADE_OPAQUE_ENTRY=Deferred_Indirect_ShadowMask_Fptl_Variant26 USE_INDIRECT SHADOWS_SHADOWMASK VARIANT=26
|
|
|
|
|
|
#define LIGHTLOOP_TILE_PASS 1
|
|
// deferred opaque always use FPTL
|
|
#define USE_FPTL_LIGHTLIST 1
|
|
|
|
//#pragma enable_d3d11_debug_symbols
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Include
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
#include "CoreRP/ShaderLibrary/Common.hlsl"
|
|
#include "../../Debug/DebugDisplay.hlsl"
|
|
|
|
// Note: We have fix as guidelines that we have only one deferred material (with control of GBuffer enabled). Mean a users that add a new
|
|
// deferred material must replace the old one here. If in the future we want to support multiple layout (cause a lot of consistency problem),
|
|
// the deferred shader will require to use multicompile.
|
|
#define UNITY_MATERIAL_LIT // Need to be define before including Material.hlsl
|
|
#include "../../ShaderVariables.hlsl"
|
|
#include "../../Lighting/Lighting.hlsl" // This include Material.hlsl
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// variable declaration
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
#ifdef SHADOWS_SHADOWMASK
|
|
TEXTURE2D(_ShadowMaskTexture);
|
|
#endif
|
|
|
|
RWTexture2D<float3> diffuseLightingUAV;
|
|
RWTexture2D<float4> specularLightingUAV;
|
|
|
|
CBUFFER_START(UnityDeferredCompute)
|
|
uint g_TileListOffset;
|
|
CBUFFER_END
|
|
|
|
#ifdef USE_INDIRECT
|
|
|
|
StructuredBuffer<uint> g_TileList;
|
|
// Indirect
|
|
[numthreads(16, 16, 1)]
|
|
void SHADE_OPAQUE_ENTRY(uint2 groupThreadId : SV_GroupThreadID, uint groupId : SV_GroupID)
|
|
{
|
|
uint tileIndex = g_TileList[g_TileListOffset + groupId];
|
|
uint2 tileCoord = uint2(tileIndex & 0xFFFF, tileIndex >> 16);
|
|
uint2 pixelCoord = tileCoord * GetTileSize() + groupThreadId;
|
|
|
|
uint featureFlags = TileVariantToFeatureFlags(VARIANT);
|
|
#else
|
|
|
|
// Direct
|
|
[numthreads(16, 16, 1)]
|
|
void SHADE_OPAQUE_ENTRY(uint2 dispatchThreadId : SV_DispatchThreadID, uint2 groupId : SV_GroupID)
|
|
{
|
|
uint2 tileCoord = (16 * groupId) / GetTileSize();
|
|
uint2 pixelCoord = dispatchThreadId;
|
|
uint featureFlags = LIGHT_FEATURE_MASK_FLAGS_OPAQUE | MATERIAL_FEATURE_MASK_FLAGS;
|
|
|
|
#endif
|
|
|
|
// This need to stay in sync with deferred.shader
|
|
|
|
PositionInputs posInput = GetPositionInput(pixelCoord.xy, _ScreenSize.zw, tileCoord);
|
|
|
|
float depth = LOAD_TEXTURE2D(_MainDepthTexture, posInput.positionSS).x;
|
|
|
|
// For indirect case: we can still overlap inside a tile with the sky/background, reject it
|
|
// Can't rely on stencil as we are in compute shader
|
|
// TODO : if we have depth bounds test we could remove such a test ?
|
|
if (depth == UNITY_RAW_FAR_CLIP_VALUE)
|
|
{
|
|
return;
|
|
}
|
|
|
|
UpdatePositionInput(depth, UNITY_MATRIX_I_VP, UNITY_MATRIX_VP, posInput);
|
|
float3 V = GetWorldSpaceNormalizeViewDir(posInput.positionWS);
|
|
|
|
BSDFData bsdfData;
|
|
BakeLightingData bakeLightingData;
|
|
DECODE_FROM_GBUFFER(posInput.positionSS, featureFlags, bsdfData, bakeLightingData.bakeDiffuseLighting);
|
|
#ifdef SHADOWS_SHADOWMASK
|
|
DecodeShadowMask(LOAD_TEXTURE2D(_ShadowMaskTexture, posInput.positionSS), bakeLightingData.bakeShadowMask);
|
|
#endif
|
|
|
|
PreLightData preLightData = GetPreLightData(V, posInput, bsdfData);
|
|
|
|
float3 diffuseLighting;
|
|
float3 specularLighting;
|
|
LightLoop(V, posInput, preLightData, bsdfData, bakeLightingData, featureFlags, diffuseLighting, specularLighting);
|
|
|
|
if ((_EnableSubsurfaceScattering != 0) && HaveSubsurfaceScattering(bsdfData))
|
|
{
|
|
specularLightingUAV[pixelCoord] = float4(specularLighting, 1.0);
|
|
diffuseLightingUAV[pixelCoord] = TagLightingForSSS(diffuseLighting);
|
|
}
|
|
else
|
|
{
|
|
specularLightingUAV[pixelCoord] = float4(diffuseLighting + specularLighting, 1.0);
|
|
}
|
|
}
|
|
|