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197 行
7.4 KiB

using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor.Callbacks;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
using Object = UnityEngine.Object;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
using _ = CoreEditorUtils;
[CustomEditorForRenderPipeline(typeof(PlanarReflectionProbe), typeof(HDRenderPipelineAsset))]
[CanEditMultipleObjects]
class PlanarReflectionProbeEditor : Editor
{
static Dictionary<PlanarReflectionProbe, PlanarReflectionProbeUI> s_StateMap = new Dictionary<PlanarReflectionProbe, PlanarReflectionProbeUI>();
const float k_PreviewHeight = 128;
public static bool TryGetUIStateFor(PlanarReflectionProbe p, out PlanarReflectionProbeUI r)
{
return s_StateMap.TryGetValue(p, out r);
}
[DidReloadScripts]
static void DidReloadScripts()
{
foreach (var probe in FindObjectsOfType<PlanarReflectionProbe>())
{
if (probe.enabled)
ReflectionSystem.RegisterProbe(probe);
}
}
SerializedPlanarReflectionProbe m_SerializedAsset;
PlanarReflectionProbeUI m_UIState = new PlanarReflectionProbeUI();
PlanarReflectionProbeUI[] m_UIHandleState;
PlanarReflectionProbe[] m_TypedTargets;
List<Texture> m_PreviewedTextures = new List<Texture>();
void OnEnable()
{
m_SerializedAsset = new SerializedPlanarReflectionProbe(serializedObject);
m_UIState.Reset(m_SerializedAsset, Repaint);
m_TypedTargets = new PlanarReflectionProbe[targets.Length];
m_UIHandleState = new PlanarReflectionProbeUI[m_TypedTargets.Length];
for (var i = 0; i < m_TypedTargets.Length; i++)
{
m_TypedTargets[i] = (PlanarReflectionProbe)targets[i];
m_UIHandleState[i] = new PlanarReflectionProbeUI();
m_UIHandleState[i].Reset(m_SerializedAsset, null);
s_StateMap[m_TypedTargets[i]] = m_UIHandleState[i];
}
PlanarReflectionProbe probe = (PlanarReflectionProbe)target;
probe.influenceVolume.Init(probe);
}
void OnDisable()
{
for (var i = 0; i < m_TypedTargets.Length; i++)
s_StateMap.Remove(m_TypedTargets[i]);
}
public override void OnInspectorGUI()
{
var s = m_UIState;
var d = m_SerializedAsset;
var o = this;
s.Update();
d.Update();
PlanarReflectionProbeUI.Inspector.Draw(s, d, o);
d.Apply();
}
void OnSceneGUI()
{
for (var i = 0; i < m_TypedTargets.Length; i++)
{
m_UIHandleState[i].Update();
m_UIHandleState[i].influenceVolume.showInfluenceHandles = m_UIState.influenceVolume.isSectionExpandedShape.target;
m_UIHandleState[i].showCaptureHandles = m_UIState.isSectionExpandedCaptureSettings.target;
PlanarReflectionProbeUI.DrawHandles(m_UIHandleState[i], m_TypedTargets[i], this);
}
SceneViewOverlay_Window(_.GetContent("Planar Probe"), OnOverlayGUI, -100, target);
}
void OnOverlayGUI(Object target, SceneView sceneView)
{
var previewSize = new Rect();
for (var i = 0; i < m_TypedTargets.Length; i++)
{
var p = m_TypedTargets[i];
if (p.texture == null)
continue;
var factor = k_PreviewHeight / p.texture.height;
previewSize.x += p.texture.width * factor;
previewSize.y = k_PreviewHeight;
}
// Get and reserve rect
Rect cameraRect = GUILayoutUtility.GetRect(previewSize.x, previewSize.y);
if (Event.current.type == EventType.Repaint)
{
var c = new Rect(cameraRect);
for (var i = 0; i < m_TypedTargets.Length; i++)
{
var p = m_TypedTargets[i];
if (p.texture == null)
continue;
var factor = k_PreviewHeight / p.texture.height;
c.width = p.texture.width * factor;
c.height = k_PreviewHeight;
Graphics.DrawTexture(c, p.texture, new Rect(0, 0, 1, 1), 0, 0, 0, 0, GUI.color, CameraEditorUtils.GUITextureBlit2SRGBMaterial);
c.x += c.width;
}
}
}
public override bool HasPreviewGUI()
{
for (var i = 0; i < m_TypedTargets.Length; i++)
{
if (m_TypedTargets[i].texture != null)
return true;
}
return false;
}
public override GUIContent GetPreviewTitle()
{
return _.GetContent("Planar Reflection");
}
public override void OnPreviewGUI(Rect r, GUIStyle background)
{
m_PreviewedTextures.Clear();
for (var i = 0; i < m_TypedTargets.Length; i++)
m_PreviewedTextures.Add(m_TypedTargets[i].texture);
var space = Vector2.one;
var rowSize = Mathf.CeilToInt(Mathf.Sqrt(m_PreviewedTextures.Count));
var size = r.size / rowSize - space * (rowSize - 1);
for (var i = 0; i < m_TypedTargets.Length; i++)
{
var row = i / rowSize;
var col = i % rowSize;
var itemRect = new Rect(
r.x + size.x * row + ((row > 0) ? (row - 1) * space.x : 0),
r.y + size.y * col + ((col > 0) ? (col - 1) * space.y : 0),
size.x,
size.y);
if (m_PreviewedTextures[i] != null)
EditorGUI.DrawPreviewTexture(itemRect, m_PreviewedTextures[i], CameraEditorUtils.GUITextureBlit2SRGBMaterial, ScaleMode.ScaleToFit, 0, 1);
else
EditorGUI.LabelField(itemRect, _.GetContent("Not Available"));
}
}
static Type k_SceneViewOverlay_WindowFunction = Type.GetType("UnityEditor.SceneViewOverlay+WindowFunction,UnityEditor");
static Type k_SceneViewOverlay_WindowDisplayOption = Type.GetType("UnityEditor.SceneViewOverlay+WindowDisplayOption,UnityEditor");
static MethodInfo k_SceneViewOverlay_Window = Type.GetType("UnityEditor.SceneViewOverlay,UnityEditor")
.GetMethod(
"Window",
BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public,
null,
CallingConventions.Any,
new[] { typeof(GUIContent), k_SceneViewOverlay_WindowFunction, typeof(int), typeof(Object), k_SceneViewOverlay_WindowDisplayOption },
null);
static void SceneViewOverlay_Window(GUIContent title, Action<Object, SceneView> sceneViewFunc, int order, Object target)
{
k_SceneViewOverlay_Window.Invoke(null, new[]
{
title, DelegateUtility.Cast(sceneViewFunc, k_SceneViewOverlay_WindowFunction),
order,
target,
Enum.ToObject(k_SceneViewOverlay_WindowDisplayOption, 1)
});
}
}
}