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Filip Iliescu d1175b8d branch from classicDeferredMobile to add new render target functionality from Unity branch graphics/renderpass/staging 8 年前
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Disk.mat Create test scene for Classic OnChip Deferred Renderloop 8 年前
Disk.mat.meta Create test scene for Classic OnChip Deferred Renderloop 8 年前
Emissive.mat Create test scene for Classic OnChip Deferred Renderloop 8 年前
Emissive.mat.meta initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 8 年前
Ground.mat Create test scene for Classic OnChip Deferred Renderloop 8 年前
Ground.mat.meta Create test scene for Classic OnChip Deferred Renderloop 8 年前
Reflective.mat implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP 8 年前
Reflective.mat.meta initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 8 年前
Skybox-OnChipMobile.mat add onchip-skybox material and some scene changes 8 年前
Skybox-OnChipMobile.mat.meta add onchip-skybox material and some scene changes 8 年前
transperentAluminum.mat branch from classicDeferredMobile to add new render target functionality from Unity branch graphics/renderpass/staging 8 年前
transperentAluminum.mat.meta branch from classicDeferredMobile to add new render target functionality from Unity branch graphics/renderpass/staging 8 年前