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581 B

using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
public interface IMayRequirePosition
{
NeededCoordinateSpace RequiresPosition(ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
public static class MayRequirePositionExtensions
{
public static NeededCoordinateSpace RequiresPosition(this ISlot slot)
{
var mayRequirePosition = slot as IMayRequirePosition;
return mayRequirePosition != null ? mayRequirePosition.RequiresPosition() : NeededCoordinateSpace.None;
}
}
}