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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using System.IO;
using UnityEditor;
using NUnit.Framework;
using UnityEngine.TestTools;
namespace UnityEngine.Experimental.Rendering
{
public class TestFrameworkTools
{
public static int compareTileSize = 32;
public static float compareThreshold = 0.01f;
public static int frameWait = 100;
public enum ComparisonMethod {RMSE, Jzazbz, Lab}
public static ComparisonMethod comparisonMethod = ComparisonMethod.Lab;
public static readonly string s_RootPath = Directory.GetParent(Directory.GetFiles(Application.dataPath, "SRPMARKER", SearchOption.AllDirectories).First()).ToString();
// path where the tests live
public static string[] s_Path =
{
"Tests",
"GraphicsTests",
"RenderPipeline"
};
public static Dictionary<string, string> renderPipelineAssets = new Dictionary<string, string>()
{
{ "HDRP", "HDRenderPipeline/CommonAssets/RP_Assets/HDRP_Test_Def.asset" },
{ "LWRP", "LightweightPipeline/LightweightPipelineAsset.asset" }
};
// Renderpipeline assets used for the tests
public static Dictionary<string, string> renderPipelineScenesFolder = new Dictionary<string, string>()
{
{ "HDRP", "HDRenderPipeline/Scenes" },
{ "LWRP", "LightweightPipeline/Scenes" }
};
// info that gets generated for use
// in a dod way
public struct TestInfo
{
public string name;
public string comment;
public float threshold;
public string relativePath;
public string templatePath;
public int frameWait;
public int sceneListIndex;
public override string ToString()
{
if (string.IsNullOrEmpty(comment))
return name;
else
return string.Format("{0}: {1}", name, comment);
}
}
// Get additionalSceneInfo
public static Dictionary<string, AdditionalTestSceneInfos.AdditionalTestSceneInfo> GetAdditionalInfos ( string path)
{
Dictionary<string, AdditionalTestSceneInfos.AdditionalTestSceneInfo> o = new Dictionary<string, AdditionalTestSceneInfos.AdditionalTestSceneInfo>();
AdditionalTestSceneInfos additionalTestSceneInfos = AssetDatabase.LoadAssetAtPath<AdditionalTestSceneInfos>(path);
if (additionalTestSceneInfos != null)
{
for (int i=0 ; i<additionalTestSceneInfos.additionalInfos.Length ; ++i)
{
o[additionalTestSceneInfos.additionalInfos[i].name] = additionalTestSceneInfos.additionalInfos[i];
}
}
return o;
}
// collect the scenes that we can use
public static class CollectScenes
{
public static IEnumerable HDRP
{
get
{
return GetScenesForPipelineID("HDRP");
}
}
public static IEnumerable HDRP_Params
{
get
{
return GetScenesForPipelineID("HDRP", true);
}
}
public static IEnumerable LWRP
{
get
{
return GetScenesForPipelineID("LWRP");
}
}
public static IEnumerable GetScenesForPipelineID(string _pipelineID, bool fixtureParam = false)
{
return GetScenesForPipeline(renderPipelineScenesFolder[_pipelineID]);
}
public static IEnumerable GetScenesForPipeline(string _pipelinePath, bool fixtureParam = false)
{
var absoluteScenesPath = s_Path.Aggregate(s_RootPath, Path.Combine);
var filesPath = Path.Combine(absoluteScenesPath, _pipelinePath);
// find all the scenes
var allPaths = Directory.GetFiles(filesPath, "*.unity", SearchOption.AllDirectories);
// Convert to List for easy sorting in alphabetical order
List<string> allPaths_List = new List<string>(allPaths);
allPaths_List.Sort();
// Get the play mode scenes
List<string> playModeScenes = new List<string>();
foreach( TestInfo ti in CollectScenesPlayMode.GetScenesForPipeline( _pipelinePath ) )
{
playModeScenes.Add(ti.templatePath);
}
// Get the additional infos
var additionalInfos = GetAdditionalInfos( "Assets"+Path.Combine(filesPath.Replace(Application.dataPath, ""), "AdditionalTestSceneInfos.asset") );
// construct all the needed test infos
for (int i = 0; i < allPaths_List.Count; ++i)
{
var path = allPaths_List[i];
var p = new FileInfo(path);
var split = s_Path.Aggregate("", Path.Combine);
split = string.Format("{0}{1}", split, Path.DirectorySeparatorChar);
var splitPaths = p.FullName.Split(new[] { split }, StringSplitOptions.RemoveEmptyEntries);
// Filter out play mode tests from the list
if (playModeScenes.Contains(splitPaths.Last()))
continue;
string sceneNum = p.Name.Split("_"[0])[0];
TestInfo testInfo = new TestInfo()
{
name = p.Name,
comment = additionalInfos.ContainsKey(sceneNum)? additionalInfos[sceneNum].comment:null,
relativePath = splitPaths.Last(),
templatePath = splitPaths.Last(),
threshold = compareThreshold,
frameWait = frameWait
};
if (fixtureParam)
yield return new TestFixtureData(testInfo);
else
yield return testInfo;
}
}
}
public static class CollectScenesPlayMode
{
public static IEnumerable HDRP
{
get
{
return GetScenesForPipelineID("HDRP");
}
}
public static IEnumerable HDRP_Param
{
get
{
return GetScenesForPipelineID("HDRP", true);
}
}
public static IEnumerable LWRP
{
get
{
return GetScenesForPipelineID("LWRP");
}
}
public static IEnumerable GetScenesForPipelineID(string _pipelineID, bool fixtureParam = false)
{
return GetScenesForPipeline(renderPipelineScenesFolder[_pipelineID]);
}
public static IEnumerable GetScenesForPipeline(string _pipelinePath, bool fixtureParam = false)
{
#if UNITY_EDITOR
string absoluteScenesPath = s_Path.Aggregate(s_RootPath, Path.Combine);
string assetScenesPath = absoluteScenesPath.Substring(absoluteScenesPath.IndexOf("Assets"));
string filesPath = Path.Combine(assetScenesPath, _pipelinePath);
string listFilePath = Path.Combine(filesPath, "EditorPlayModeTests.asset");
EditorPlayModeTests listFile = (EditorPlayModeTests) AssetDatabase.LoadMainAssetAtPath(listFilePath);
if ( listFile == null)
{
AssetDatabase.CreateAsset(ScriptableObject.CreateInstance<EditorPlayModeTests>(), listFilePath);
AssetDatabase.Refresh();
yield return null;
}
else
{
// Get the additional infos
var additionalInfos = GetAdditionalInfos( Path.Combine(filesPath, "AdditionalTestSceneInfos.asset") );
for ( int i=0 ; i<listFile.scenesPath.Length ; ++i)
{
string path = listFile.scenesPath[i];
var p = new FileInfo( Path.Combine(filesPath, path ) );
var split = s_Path.Aggregate("", Path.Combine);
split = string.Format("{0}{1}", split, Path.DirectorySeparatorChar);
var splitPaths = p.FullName.Split(new[] { split }, StringSplitOptions.RemoveEmptyEntries);
string sceneNum = p.Name.Split("_"[0])[0];
TestInfo testInfo = new TestInfo
{
name = p.Name,
comment = additionalInfos.ContainsKey(sceneNum)? additionalInfos[sceneNum].comment:null,
relativePath = p.ToString(),
templatePath = splitPaths.Last(),
threshold = compareThreshold,
frameWait = frameWait,
sceneListIndex = i
};
if (fixtureParam)
yield return new TestFixtureData(testInfo);
else
yield return testInfo;
}
}
#else
yield return "null";
#endif
}
}
// compare textures, use by tile Jzazbz perceptual color difference: 5.2 of https://www.osapublishing.org/oe/fulltext.cfm?uri=oe-25-13-15131&id=368272
public static bool CompareTextures(Texture2D fromDisk, Texture2D captured, float threshold)
{
/* Get Min/Max colorspace values for full rgb range
Vector3 vMin = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
Vector3 vMax = new Vector3(float.MinValue, float.MinValue, float.MinValue);
Vector3 vTmp;
for (float r = 0f; r<=1f ; r+=0.01f)
{
for (float g = 0f; g<=1f ; g+=0.01f)
{
for (float b = 0f; b<=1f ; b+=0.01f)
{
vTmp = RGB2JzAzBz(new Color(r, g, b, 1f));
vMin.x = Mathf.Min(vMin.x, vTmp.x);
vMin.y = Mathf.Min(vMin.y, vTmp.y);
vMin.z = Mathf.Min(vMin.z, vTmp.z);
vMax.x = Mathf.Max(vMax.x, vTmp.x);
vMax.y = Mathf.Max(vMax.y, vTmp.y);
vMax.z = Mathf.Max(vMax.z, vTmp.z);
}
}
}
Debug.Log("ColorRange min/max: "+vMin+" / "+vMax);
// */
if (fromDisk == null || captured == null)
return false;
if (fromDisk.width != captured.width
|| fromDisk.height != captured.height)
return false;
var pixels1 = fromDisk.GetPixels();
var pixels2 = captured.GetPixels();
if (pixels1.Length != pixels2.Length)
return false;
for (int y = 0 ; y < captured.height ; y+=compareTileSize)
{
for (int x = 0 ; x < captured.width ; x+=compareTileSize)
{
int numberOfPixels = 0;
float sumOffData = 0f;
for (int y2 = y ; y2 < Mathf.Min(captured.height, y+compareTileSize) ; ++y2)
{
for (int x2 = x ; x2 < Mathf.Min(captured.width, x+compareTileSize) ; ++x2)
{
Color p1 = pixels1[ y2 * captured.width + x2 ];
Color p2 = pixels2[ y2 * captured.width + x2 ];
Color diff;
switch (comparisonMethod)
{
case ComparisonMethod.Jzazbz:
sumOffData += JzAzBzDiff(RGB2JzAzBz(p1), RGB2JzAzBz(p2));
break;
case ComparisonMethod.Lab:
diff = p1 - p2;
Vector3 vDiff = new Vector3(diff.r, diff.g, diff.b);
vDiff.x /= 100f; // L range is [0-100]
sumOffData += vDiff.magnitude;
break;
default:
diff = p1 - p2;
diff = diff * diff;
sumOffData += (diff.r + diff.g + diff.b) / 3.0f;
break;
}
++numberOfPixels;
}
}
float result = sumOffData / numberOfPixels;
if (result > threshold)
return false;
}
}
return true;
/*
int numberOfPixels = pixels1.Length;
float sumOfSquaredColorDistances = 0;
for (int i = 0; i < numberOfPixels; i++)
{
Color p1 = pixels1[i];
Color p2 = pixels2[i];
Color diff = p1 - p2;
diff = diff * diff;
sumOfSquaredColorDistances += (diff.r + diff.g + diff.b) / 3.0f;
}
float rmse = Mathf.Sqrt(sumOfSquaredColorDistances / numberOfPixels);
return rmse < threshold;
*/
}
public static Texture2D RenderSetupToTexture( SetupSceneForRenderPipelineTest _testSetup)
{
// Setup Render Target
Camera testCamera = _testSetup.cameraToUse;
var rtDesc = new RenderTextureDescriptor(
_testSetup.width,
_testSetup.height,
(_testSetup.hdr && testCamera.allowHDR) ? RenderTextureFormat.ARGBHalf : RenderTextureFormat.ARGB32,
24);
#if UNITY_EDITOR
rtDesc.sRGB = PlayerSettings.colorSpace == ColorSpace.Linear;
#endif
rtDesc.msaaSamples = _testSetup.msaaSamples;
// render the scene
var tempTarget = RenderTexture.GetTemporary(rtDesc);
var oldTarget = _testSetup.cameraToUse.targetTexture;
_testSetup.cameraToUse.targetTexture = tempTarget;
_testSetup.cameraToUse.Render();
_testSetup.cameraToUse.targetTexture = oldTarget;
// Readback the rendered texture
var oldActive = RenderTexture.active;
RenderTexture.active = tempTarget;
var captured = new Texture2D(tempTarget.width, tempTarget.height, TextureFormat.RGB24, false);
captured.ReadPixels(new Rect(0, 0, _testSetup.width, _testSetup.height), 0, 0);
RenderTexture.active = oldActive;
return captured;
}
public static bool FindReferenceImage(TestInfo _testInfo, ref Texture2D _fromDisk, Texture2D _captured, ref string _dumpFileLocation)
{
var templatePath = Path.Combine(s_RootPath, "ImageTemplates");
// find the reference image
_dumpFileLocation = Path.Combine(templatePath, string.Format("{0}.{1}", _testInfo.templatePath, "png"));
//Debug.Log("Template file at: " + _dumpFileLocation);
if (!File.Exists(_dumpFileLocation))
{
// no reference exists, create it
var fileInfo = new FileInfo(_dumpFileLocation);
fileInfo.Directory.Create();
var generated = _captured.EncodeToPNG();
File.WriteAllBytes(_dumpFileLocation, generated);
return false;
}
var template = File.ReadAllBytes(_dumpFileLocation);
_fromDisk.LoadImage(template, false);
return true;
}
public static Texture2D GetTemplateImage(string _templatePath)
{
string templatePath = Path.Combine(s_RootPath, "ImageTemplates");
templatePath = Path.Combine(templatePath, string.Format("{0}.{1}", _templatePath, "png"));
if (File.Exists(templatePath))
{
byte[] template = File.ReadAllBytes(templatePath);
Texture2D o = new Texture2D(4, 4);
return o.LoadImage(template, false) ? o : null;
}
else
return null;
}
public static Texture2D GetTemplateImage(TestInfo _testInfo)
{
return GetTemplateImage(_testInfo.templatePath);
}
#if UNITY_EDITOR
public static Texture2D GetTemplateImage(UnityEngine.Object _sceneAsset, ref string path)
{
string _scenePath = AssetDatabase.GetAssetPath(_sceneAsset);
var p = new FileInfo(_scenePath);
var split = s_Path.Aggregate("", Path.Combine);
split = string.Format("{0}{1}", split, Path.DirectorySeparatorChar);
var splitPaths = p.FullName.Split(new[] { split }, StringSplitOptions.RemoveEmptyEntries);
path = splitPaths.Last();
TestInfo testInfo = new TestInfo
{
name = p.Name,
relativePath = p.ToString(),
templatePath = splitPaths.Last(),
threshold = 0.02f,
frameWait = 100,
};
return GetTemplateImage(testInfo);
}
#endif
public static class AssertFix
{
public static void TestWithMessages( bool? _comparison, string _fail = "Test failed", string _pass = null )
{
if (_comparison.HasValue)
{
if (_comparison.Value)
NUnit.Framework.Assert.IsTrue(true, _pass);
else
throw new System.Exception(_fail);
}
else
throw new System.Exception("Test comparison is null.");
}
}
// Folowing color conversion code source : https://github.com/nschloe/colorio
// RGB to XYZ 100 : file:///C:/Users/Remy/Downloads/srgb.pdf
static Vector3 RGB2XYZ ( Color color )
{
return new Vector3(
color.r * 0.4124564f + color.g * 0.3575761f + color.b * 0.1804375f,
color.r * 0.2126729f + color.g * 0.7151522f + color.b * 0.0721750f,
color.r * 0.0193339f + color.g * 0.1191920f + color.b * 0.9503041f
) * 100;
}
// JzAzBz color conversion : https://www.osapublishing.org/oe/fulltext.cfm?uri=oe-25-13-15131&id=368272
static Vector3 RGB2JzAzBz (Color color)
{
Vector3 xyz = RGB2XYZ( color);
float b = 1.15f;
float g = 0.66f;
float c1 = 0.8359375f; // 3424f / 2^12
float c2 = 18.8515625f; // 2413f / 2^7
float c3 = 18.6875f; // 2392f / 2^7
float n = 0.15930175781f; // 2610/2^14
float p= 134.034375f; // 1.7*2523/2^5
float d = -0.56f;
float d0 = 1.6295499532821566E-11f;
float x2 = b * xyz.x - (b-1) * xyz.z;
float y2 = g * xyz.y - (g-1) * xyz.x;
Vector3 lms = new Vector3(
0.41478372f * x2 + 0.579999f * y2 + 0.0146480f * xyz.z,
-0.2015100f * x2 + 1.120649f * y2 + 0.0531008f * xyz.z,
-0.0166008f * x2 + 0.264800f * y2 + 0.6684799f * xyz.z
);
Vector3 lmsPowN = Vec3Pow(lms/10000f, n);
Vector3 tmp = Vec3Divide(
Vector3.one * c1 + c2 * lmsPowN ,
Vector3.one + c3 * lmsPowN
);
Vector3 lms2 = Vec3Pow( tmp , p ) ;
Vector3 jab = new Vector3(
0.5f * lms2.x + 0.5f * lms2.y,
3.524000f * lms2.x + -4.066708f * lms2.y + 0.542708f * lms2.z,
0.199076f * lms2.x + 1.096799f * lms2.y + -1.295875f * lms2.z
);
jab.x = (((1f+d)*jab.x)/(1f+d*jab.x))-d0;
return jab;
}
static float JzAzBzDiff( Vector3 v1, Vector3 v2)
{
float c1 = Mathf.Sqrt(v1.y*v1.y + v1.z*v1.z);
float c2 = Mathf.Sqrt(v2.y*v2.y + v2.z*v2.z);
float h1 = Mathf.Atan(v1.z/v1.y);
float h2 = Mathf.Atan(v2.z/v2.y);
float deltaH = 2*Mathf.Sqrt( c1*c2 ) * Mathf.Sin((h1-h2)/2f);
return Mathf.Sqrt( Mathf.Pow( v1.x-v2.x ,2f) + Mathf.Pow(c1-c2, 2f) + deltaH * deltaH );
}
static Vector3 RGB2Lab( Color color )
{
Vector3 xyz = RGB2XYZ( color);
float xn = 95.047f;
float yn = 100f;
float zn = 108.883f;
return new Vector3(
116f * XYZ2LabFunc( xyz.y / yn ) - 16f,
500f * ( XYZ2LabFunc(xyz.x / xn) - XYZ2LabFunc(xyz.y/yn) ),
200f * (XYZ2LabFunc(xyz.y / yn) - XYZ2LabFunc(xyz.z / zn))
);
}
static float XYZ2LabFunc( float f )
{
float delta = 6f/29f;
if ( f > delta )
return Mathf.Pow(f, 1f/3f);
else
return f/(3*delta*delta) + 4f / 29f;
}
static Vector3 Vec3Pow (Vector3 v, float p)
{
return new Vector3(
Mathf.Pow(v.x, p),
Mathf.Pow(v.y, p),
Mathf.Pow(v.z, p)
);
}
static Vector3 Vec3Divide(Vector3 a, Vector3 b )
{
return new Vector3(a.x/b.x, a.y/b.y, a.z/b.z);
}
}
}