您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
32 行
1.3 KiB
32 行
1.3 KiB
using System.Collections.Generic;
|
|
|
|
namespace UnityEditor.Experimental.Rendering.LightweightPipeline
|
|
{
|
|
public class StandardToLightweightMaterialUpgrader
|
|
{
|
|
[MenuItem("RenderPipeline/Lightweight Pipeline/Material Upgraders/Upgrade Project Materials", false, 1)]
|
|
private static void UpgradeMaterialsToLDProject()
|
|
{
|
|
List<MaterialUpgrader> upgraders = new List<MaterialUpgrader>();
|
|
GetUpgraders(ref upgraders);
|
|
|
|
MaterialUpgrader.UpgradeProjectFolder(upgraders, "Upgrade to Lightweight Pipeline Materials");
|
|
}
|
|
|
|
[MenuItem("RenderPipeline/Lightweight Pipeline/Material Upgraders/Upgrade Selected Materials", false, 2)]
|
|
private static void UpgradeMaterialsToLDSelection()
|
|
{
|
|
List<MaterialUpgrader> upgraders = new List<MaterialUpgrader>();
|
|
GetUpgraders(ref upgraders);
|
|
|
|
MaterialUpgrader.UpgradeSelection(upgraders, "Upgrade to Lightweight Pipeline Materials");
|
|
}
|
|
|
|
private static void GetUpgraders(ref List<MaterialUpgrader> upgraders)
|
|
{
|
|
upgraders.Add(new StandardUpgrader("Standard (Specular setup)"));
|
|
upgraders.Add(new StandardUpgrader("Standard"));
|
|
upgraders.Add(new TerrainUpgrader("TerrainSurface"));
|
|
}
|
|
}
|
|
}
|