您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
108 行
4.4 KiB
108 行
4.4 KiB
//-------------------------------------------------------------------------------------
|
|
// Fill SurfaceData/Builtin data function
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
#include "CoreRP/ShaderLibrary/Sampling/SampleUVMapping.hlsl"
|
|
#include "../MaterialUtilities.hlsl"
|
|
|
|
#include "TerrainLitSplatCommon.hlsl"
|
|
|
|
TEXTURE2D(_MainTex);
|
|
TEXTURE2D(_MetallicTex);
|
|
SAMPLER(sampler_MainTex);
|
|
|
|
#ifdef DEBUG_DISPLAY
|
|
float4 _MainTex_TexelSize;
|
|
float4 _MainTex_MipInfo;
|
|
#endif
|
|
|
|
// We don't use emission for terrain
|
|
#define _EmissiveColor float3(0,0,0)
|
|
#define _AlbedoAffectEmissive 0
|
|
#include "../Lit/LitBuiltinData.hlsl"
|
|
#undef _EmissiveColor
|
|
#undef _AlbedoAffectEmissive
|
|
|
|
#include "../Decal/DecalUtilities.hlsl"
|
|
|
|
void GetSurfaceAndBuiltinData(FragInputs input, float3 V, inout PositionInputs posInput, out SurfaceData surfaceData, out BuiltinData builtinData)
|
|
{
|
|
#ifdef ENABLE_TERRAIN_PERPIXEL_NORMAL
|
|
{
|
|
float3 normalOS = SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_MainTex, (input.texCoord0 + 0.5f) * _TerrainHeightmapRecipSize.xy).rgb * 2 - 1;
|
|
float3 normalWS = mul((float3x3)GetObjectToWorldMatrix(), normalOS);
|
|
float3 tangentWS = cross(GetObjectToWorldMatrix()._13_23_33, normalWS);
|
|
float renormFactor = 1.0 / length(normalWS);
|
|
|
|
// bitangent on the fly option in xnormal to reduce vertex shader outputs.
|
|
// this is the mikktspace transformation (must use unnormalized attributes)
|
|
float3x3 worldToTangent = CreateWorldToTangent(normalWS, tangentWS.xyz, 1);
|
|
|
|
// surface gradient based formulation requires a unit length initial normal. We can maintain compliance with mikkts
|
|
// by uniformly scaling all 3 vectors since normalization of the perturbed normal will cancel it.
|
|
input.worldToTangent[0] = worldToTangent[0] * renormFactor;
|
|
input.worldToTangent[1] = worldToTangent[1] * renormFactor;
|
|
input.worldToTangent[2] = worldToTangent[2] * renormFactor; // normalizes the interpolated vertex normal
|
|
|
|
input.texCoord0 *= _TerrainHeightmapRecipSize.zw;
|
|
}
|
|
#endif
|
|
|
|
// terrain lightmap uvs are always taken from uv0
|
|
input.texCoord1 = input.texCoord2 = input.texCoord0;
|
|
|
|
surfaceData.baseColor = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, input.texCoord0).rgb;
|
|
|
|
surfaceData.perceptualSmoothness = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, input.texCoord0).a;
|
|
surfaceData.ambientOcclusion = SAMPLE_TEXTURE2D(_MetallicTex, sampler_MainTex, input.texCoord0).g;
|
|
surfaceData.metallic = SAMPLE_TEXTURE2D(_MetallicTex, sampler_MainTex, input.texCoord0).r;
|
|
surfaceData.tangentWS = normalize(input.worldToTangent[0].xyz); // The tangent is not normalize in worldToTangent for mikkt. Tag: SURFACE_GRADIENT
|
|
surfaceData.subsurfaceMask = 0;
|
|
surfaceData.thickness = 1;
|
|
surfaceData.diffusionProfile = 0;
|
|
|
|
surfaceData.materialFeatures = MATERIALFEATUREFLAGS_LIT_STANDARD;
|
|
|
|
// Init other parameters
|
|
surfaceData.anisotropy = 0.0;
|
|
surfaceData.specularColor = float3(0.0, 0.0, 0.0);
|
|
surfaceData.coatMask = 0.0;
|
|
surfaceData.iridescenceThickness = 0.0;
|
|
surfaceData.iridescenceMask = 0.0;
|
|
|
|
// Transparency parameters
|
|
// Use thickness from SSS
|
|
surfaceData.ior = 1.0;
|
|
surfaceData.transmittanceColor = float3(1.0, 1.0, 1.0);
|
|
surfaceData.atDistance = 1000000.0;
|
|
surfaceData.transmittanceMask = 0.0;
|
|
|
|
#ifdef SURFACE_GRADIENT
|
|
float3 normalTS = float3(0.0, 0.0, 0.0); // No gradient
|
|
#else
|
|
float3 normalTS = float3(0.0, 0.0, 1.0);
|
|
#endif
|
|
|
|
GetNormalWS(input, normalTS, surfaceData.normalWS);
|
|
float3 bentNormalWS = surfaceData.normalWS;
|
|
|
|
if (surfaceData.ambientOcclusion != 1.0f)
|
|
surfaceData.specularOcclusion = GetSpecularOcclusionFromAmbientOcclusion(ClampNdotV(dot(surfaceData.normalWS, V)), surfaceData.ambientOcclusion, PerceptualSmoothnessToRoughness(surfaceData.perceptualSmoothness));
|
|
else
|
|
surfaceData.specularOcclusion = 1.0f;
|
|
|
|
#if HAVE_DECALS
|
|
float alpha = 1;
|
|
AddDecalContribution(posInput, surfaceData, alpha);
|
|
#endif
|
|
|
|
#ifdef DEBUG_DISPLAY
|
|
if (_DebugMipMapMode != DEBUGMIPMAPMODE_NONE)
|
|
{
|
|
surfaceData.baseColor = GetTextureDataDebug(_DebugMipMapMode, input.texCoord0, _MainTex, _MainTex_TexelSize, _MainTex_MipInfo, surfaceData.baseColor);
|
|
surfaceData.metallic = 0;
|
|
}
|
|
#endif
|
|
|
|
GetBuiltinData(input, V, posInput, surfaceData, 1, bentNormalWS, 0, builtinData);
|
|
}
|