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39 行
1.6 KiB
39 行
1.6 KiB
using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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class HDRPCustomBuildProcessor : IPreprocessBuildWithReport
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{
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public int callbackOrder { get { return 0; } }
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public void OnPreprocessBuild(BuildReport report)
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{
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// Don't execute the preprocess if we are not HDRenderPipeline
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HDRenderPipeline hdrp = RenderPipelineManager.currentPipeline as HDRenderPipeline;
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if (hdrp == null)
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return;
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// Note: If you add new platform in this function, think about adding support in IsSupportedPlatform() function in HDRenderPipeline.cs
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// If platform is supported all good
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if (report.summary.platform == BuildTarget.StandaloneWindows ||
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report.summary.platform == BuildTarget.StandaloneWindows64 ||
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report.summary.platform == BuildTarget.StandaloneLinux64 ||
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report.summary.platform == BuildTarget.StandaloneLinuxUniversal ||
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report.summary.platform == BuildTarget.StandaloneOSX ||
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report.summary.platform == BuildTarget.XboxOne ||
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report.summary.platform == BuildTarget.PS4 ||
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report.summary.platform == BuildTarget.Switch)
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{
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return;
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}
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string msg = "The platform " + report.summary.platform.ToString() + " is not supported with Hight Definition Render Pipeline";
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// Throw an exception to stop the build
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throw new BuildFailedException(msg);
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}
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}
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