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Evgenii Golubev cf57d1d5 Use the distribution of visible normals for runtime IBL prefiltering 7 年前
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Core Use the distribution of visible normals for runtime IBL prefiltering 7 年前
HDRenderPipeline Use the distribution of visible normals for runtime IBL prefiltering 7 年前
LightweightPipeline Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Core.meta Refactorentrypoint (#68) 8 年前
HDRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
LightweightPipeline.meta Fixed rendering when no lights we present in the scene. Updated test scenes and images. 8 年前