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Peter Bay Bastian 0d1c4d7e Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class 8 年前
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AbstractMaterialGraph.cs Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node. 8 年前
AbstractMaterialGraph.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
AbstractMaterialGraphAsset.cs Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class 8 年前
AbstractMaterialGraphAsset.cs.meta Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class 8 年前
IMaterialGraphAsset.cs [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
IMaterialGraphAsset.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
MaterialGraph.cs It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs) 8 年前
MaterialGraph.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
MaterialGraphAsset.cs Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class 8 年前
MaterialGraphAsset.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前