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34 行
1.1 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.Experimental.Rendering.HDPipeline;
using UnityEditor.Experimental.Rendering;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
[VolumeComponentEditor(typeof(VolumetricFog))]
public class VolumetricFogEditor : AtmosphericScatteringEditor
{
private SerializedDataParameter m_Albedo;
private SerializedDataParameter m_MeanFreePath;
private SerializedDataParameter m_Anisotropy;
public override void OnEnable()
{
base.OnEnable();
var o = new PropertyFetcher<VolumetricFog>(serializedObject);
m_Albedo = Unpack(o.Find(x => x.albedo));
m_MeanFreePath = Unpack(o.Find(x => x.meanFreePath));
m_Anisotropy = Unpack(o.Find(x => x.anisotropy));
}
public override void OnInspectorGUI()
{
PropertyField(m_Albedo);
PropertyField(m_MeanFreePath);
PropertyField(m_Anisotropy);
}
}
}