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34 行
1.1 KiB
34 行
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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using UnityEditor.Experimental.Rendering;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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[VolumeComponentEditor(typeof(VolumetricFog))]
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public class VolumetricFogEditor : AtmosphericScatteringEditor
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{
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private SerializedDataParameter m_Albedo;
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private SerializedDataParameter m_MeanFreePath;
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private SerializedDataParameter m_Anisotropy;
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public override void OnEnable()
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{
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base.OnEnable();
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var o = new PropertyFetcher<VolumetricFog>(serializedObject);
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m_Albedo = Unpack(o.Find(x => x.albedo));
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m_MeanFreePath = Unpack(o.Find(x => x.meanFreePath));
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m_Anisotropy = Unpack(o.Find(x => x.anisotropy));
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}
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public override void OnInspectorGUI()
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{
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PropertyField(m_Albedo);
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PropertyField(m_MeanFreePath);
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PropertyField(m_Anisotropy);
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}
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}
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}
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