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15 行
356 B
15 行
356 B
using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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public class MaterialSubGraphAsset : ScriptableObject
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{
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[SerializeField] private SubGraph m_MaterialSubGraph = new SubGraph();
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public SubGraph subGraph
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{
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get { return m_MaterialSubGraph; }
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set { m_MaterialSubGraph = value; }
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}
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}
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}
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