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namespace UnityEditor.ShaderGraph
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{
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public enum PropertyType
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{
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Color,
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Texture2D,
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Texture2DArray,
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Texture3D,
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Cubemap,
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Gradient,
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Boolean,
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Vector1,
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Vector2,
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Vector3,
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Vector4,
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Matrix2,
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Matrix3,
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Matrix4,
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SamplerState
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}
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}
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