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10 行
656 B
10 行
656 B
namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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public class VolumetricLightingController : VolumeComponent
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{
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[Tooltip("Near and far planes of camera's volumetric lighting buffers (in meters).")]
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public FloatRangeParameter depthRange = new FloatRangeParameter(new Vector2(0.5f, 64.0f), 0.01f, 10000.0f);
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[Tooltip("Controls the slice distribution: 0 = exponential (more slices near the camera, fewer slices far away), 1 = linear (uniform spacing).")]
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public ClampedFloatParameter depthDistributionUniformity = new ClampedFloatParameter(0.75f, 0, 1);
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}
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} // UnityEngine.Experimental.Rendering.HDPipeline
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