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63 行
2.6 KiB
63 行
2.6 KiB
using System.Collections;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Experimental.Rendering;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[CanEditMultipleObjects]
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[VolumeComponentEditor(typeof(HDShadowSettings))]
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public class HDShadowSettingsEditor : VolumeComponentEditor
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{
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SerializedDataParameter m_MaxShadowDistance;
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SerializedDataParameter m_CascadeShadowSplitCount;
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SerializedDataParameter[] m_CascadeShadowSplits = new SerializedDataParameter[3];
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SerializedDataParameter[] m_CascadeShadowBorders = new SerializedDataParameter[4];
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public override void OnEnable()
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{
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var o = new PropertyFetcher<HDShadowSettings>(serializedObject);
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m_MaxShadowDistance = Unpack(o.Find(x => x.maxShadowDistance));
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m_CascadeShadowSplitCount = Unpack(o.Find(x => x.cascadeShadowSplitCount));
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m_CascadeShadowSplits[0] = Unpack(o.Find(x => x.cascadeShadowSplit0));
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m_CascadeShadowSplits[1] = Unpack(o.Find(x => x.cascadeShadowSplit1));
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m_CascadeShadowSplits[2] = Unpack(o.Find(x => x.cascadeShadowSplit2));
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m_CascadeShadowBorders[0] = Unpack(o.Find(x => x.cascadeShadowBorder0));
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m_CascadeShadowBorders[1] = Unpack(o.Find(x => x.cascadeShadowBorder1));
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m_CascadeShadowBorders[2] = Unpack(o.Find(x => x.cascadeShadowBorder2));
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m_CascadeShadowBorders[3] = Unpack(o.Find(x => x.cascadeShadowBorder3));
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}
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public override void OnInspectorGUI()
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{
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PropertyField(m_MaxShadowDistance, CoreEditorUtils.GetContent("Max Distance"));
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EditorGUILayout.Space();
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PropertyField(m_CascadeShadowSplitCount, CoreEditorUtils.GetContent("Cascade Count"));
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if (!m_CascadeShadowSplitCount.value.hasMultipleDifferentValues)
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{
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EditorGUI.indentLevel++;
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int splitCount = m_CascadeShadowSplitCount.value.intValue;
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for (int i = 0; i < splitCount - 1; i++)
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{
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PropertyField(m_CascadeShadowSplits[i], CoreEditorUtils.GetContent(string.Format("Split {0}", i + 1)));
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}
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if (LightLoop.s_UseCascadeBorders)
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{
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EditorGUILayout.Space();
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for (int i = 0; i < splitCount; i++)
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{
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PropertyField(m_CascadeShadowBorders[i], CoreEditorUtils.GetContent(string.Format("Border {0}", i + 1)));
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}
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}
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EditorGUI.indentLevel--;
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}
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}
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}
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}
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