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12 行
332 B
12 行
332 B
using System.Collections;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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[CanEditMultipleObjects]
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[VolumeComponentEditor(typeof(ScreenSpaceRefraction))]
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public class ScreenSpaceRefractionEditor : ScreenSpaceLightingEditor
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{
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}
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}
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