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730 B

using System;
namespace UnityEditor.ShaderGraph {
public struct MatrixNames
{
public const string Model = "UNITY_MATRIX_M";
public const string ModelInverse = "UNITY_MATRIX_I_M";
public const string View = "UNITY_MATRIX_V";
public const string ViewInverse = "UNITY_MATRIX_I_V";
public const string Projection = "UNITY_MATRIX_P";
public const string ViewProjection = "UNITY_MATRIX_VP";
public const string ModelView = "UNITY_MATRIX_MV";
public const string ModelViewTransposed = "UNITY_MATRIX_T_MV";
public const string ModelViewInverseTransposed = "UNITY_MATRIX_IT_MV";
public const string ModelViewProjection = "UNITY_MATRIX_MVP";
}
}