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38 行
929 B
38 行
929 B
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Channel", "Combine")]
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public class CombineNode : CodeFunctionNode
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{
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public CombineNode()
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{
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name = "Combine";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Combine", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Combine(
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[Slot(0, Binding.None)] Vector1 R,
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[Slot(1, Binding.None)] Vector1 G,
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[Slot(2, Binding.None)] Vector1 B,
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[Slot(3, Binding.None)] Vector1 A,
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[Slot(4, Binding.None)] out Vector4 RGBA)
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{
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RGBA = Vector4.zero;
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return @"
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{
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RGBA = float4(R, G, B, A);
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}
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";
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}
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}
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}
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