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Sebastien Lagarde bce39f68 HDRenderLoop: Make cubemap work (without parallax) and add ref mode 8 年前
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Debug HDRenderLoop: Move a lot of files for better classification 8 年前
Lighting HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
Material HDRenderLoop: Make cubemap work (without parallax) and add ref mode 8 年前
PostProcess HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
Debug.meta Added GBuffer Debug shader. 8 年前
Lighting.meta More work 8 年前
Material.meta More work 8 年前
PostProcess.meta Prepare for deferred rendering 8 年前
ShaderConfig.cs HDRenderLoop: Make cubemap work (without parallax) and add ref mode 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderVariables.hlsl Merge remote-tracking branch 'origin/master' 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前