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using System.Collections.Generic;
namespace UnityEngine.Graphing
{
public static class ListPool<T>
{
// Object pool to avoid allocations.
private static readonly ObjectPool<List<T>> s_ListPool = new ObjectPool<List<T>>(null, l => l.Clear());
public static List<T> Get()
{
return s_ListPool.Get();
}
public static PooledObject<List<T>> GetDisposable()
{
return s_ListPool.GetDisposable();
}
public static void Release(List<T> toRelease)
{
s_ListPool.Release(toRelease);
}
}
}