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32 行
652 B

using System;
namespace UnityEngine.Graphing
{
[Serializable]
public class Edge : IEdge
{
[SerializeField]
private SlotReference m_OutputSlot;
[SerializeField]
private SlotReference m_InputSlot;
public Edge()
{}
public Edge(SlotReference outputSlot, SlotReference inputSlot)
{
m_OutputSlot = outputSlot;
m_InputSlot = inputSlot;
}
public SlotReference outputSlot
{
get { return m_OutputSlot; }
}
public SlotReference inputSlot
{
get { return m_InputSlot; }
}
}
}