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using System.Collections.Generic;
namespace UnityEditor.Graphing
{
public static class StackPool<T>
{
// Object pool to avoid allocations.
static readonly ObjectPool<Stack<T>> k_StackPool = new ObjectPool<Stack<T>>(null, l => l.Clear());
public static Stack<T> Get()
{
return k_StackPool.Get();
}
public static PooledObject<Stack<T>> GetDisposable()
{
return k_StackPool.GetDisposable();
}
public static void Release(Stack<T> toRelease)
{
k_StackPool.Release(toRelease);
}
}
}