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33 行
700 B

using System;
namespace UnityEditor.Graphing
{
public class PooledObject<T> : IDisposable where T : new()
{
private ObjectPool<T> m_ObjectPool;
public T value { get; private set; }
internal PooledObject(ObjectPool<T> objectPool, T value)
{
m_ObjectPool = objectPool;
this.value = value;
}
private void ReleaseUnmanagedResources()
{
m_ObjectPool.Release(value);
}
public void Dispose()
{
ReleaseUnmanagedResources();
GC.SuppressFinalize(this);
}
~PooledObject()
{
ReleaseUnmanagedResources();
}
}
}