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19 行
556 B

using System;
using System.Collections.Generic;
namespace UnityEditor.ShaderGraph
{
public class GenerationResults
{
public string shader { get; set; }
public List<PropertyCollector.TextureInfo> configuredTextures;
public PreviewMode previewMode { get; set; }
public Vector1ShaderProperty outputIdProperty { get; set; }
public ShaderSourceMap sourceMap { get; set; }
public GenerationResults()
{
configuredTextures = new List<PropertyCollector.TextureInfo>();
}
}
}