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12 行
440 B

using System.Collections.Generic;
using UnityEditor.Graphing;
using UnityEngine.Experimental.Rendering;
namespace UnityEditor.ShaderGraph
{
public interface IMasterNode : INode
{
string GetShader(GenerationMode mode, string name, out List<PropertyCollector.TextureInfo> configuredTextures, List<string> sourceAssetDependencyPaths = null);
bool IsPipelineCompatible(RenderPipelineAsset renderPipelineAsset);
}
}