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12 行
371 B

using System;
using System.Collections.Generic;
using UnityEngine.Experimental.Rendering;
namespace UnityEditor.ShaderGraph
{
public interface ISubShader
{
string GetSubshader(IMasterNode masterNode, GenerationMode mode, List<string> sourceAssetDependencyPaths = null);
bool IsPipelineCompatible(RenderPipelineAsset renderPipelineAsset);
}
}